WARDOGS continues to be a hit on PC after it launched into Steam Early Access on September 10. However, Bulkhead CEO Joe Brammer has caused a little stir after stating he won’t hire anyone that is against “crunch.”
- Bulkhead CEO Joe Brammer openly stated the studio refuses to hire developers who publicly oppose mandatory crunch.
- WARDOGS reached over 2 million copies sold and 400,000 concurrent players in its first week of Early Access.
- The game features massive 100-player battles with base-building mechanics built on Unreal Engine 5.
WARDOGS has now sold over 2 million copies in its first week, but the news is currently on Bulkhead CEO Joe Brammer, who has stated that those who “have an issue with crunch” often “don’t make it through the door.”
Brammer was speaking on The Game Business Show, which was reported on by Game Developer, where he said that Bulkhead will “check people’s socials” and anyone who is “tweeting anti-crunch” won’t be hired.
Why is the WARDOGS CEO Defending Mandatory Crunch?
Bulkhead CEO Joe Brammer confirmed that the studio actively avoids hiring developers who publicly oppose mandatory crunch.
The executive stated that intense overtime remains an expected part of their development process, especially during crucial launch windows. The studio leadership views this dedication as essential for their massive multiplayer title.
During his time on The Game Business Show, Brammer acknowledged the controversial nature of mandatory overtime. The executive explained that the studio wants employees who care deeply about the final product.
Individuals opposed to crunch often do not make it through the hiring process at Bulkhead. The CEO maintains that the studio balances this demanding schedule by offering financial bonuses to staff members who own company shares.
The conversation around these labor practices escalated after WARDOGS achieved over 400,000 concurrent players on Steam. This massive influx caused severe server instability, prompting Bulkhead staff to work overnight shifts to restore online functionality.
What Content is Included in the WARDOGS Early Access Launch?
The WARDOGS Early Access launch features massive 100-player battles divided into three teams fighting over randomized control zones.
Players gain access to extensive base-building mechanics, deep tactical gunplay, and a comprehensive progression system built entirely on Unreal Engine 5.
The tactical military FPS drops mercenaries into vast environments where they must secure objectives and build forward operating bases. The core gameplay loop focuses heavily on teamwork, resource management, and strategic positioning during extended firefights.
Bulkhead built the experience to run exclusively on PC via Steam during this early phase. This strategy ensures the team can implement rapid updates based on player feedback before expanding to other platforms.
Should You Buy Into WARDOGS on PC Right Now?
WARDOGS delivers an exceptional 100-player tactical experience with deep base-building mechanics, yet the studio openly relies on mandatory crunch to maintain its massive server infrastructure.
The game presents undeniable value for fans of large-scale military shooters. The tactical gameplay provides a distinctive alternative to traditional multiplayer shooters, offering robust mechanics and a massive active player base.
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